known bugs/issues (v1.00): - issues with fsaa (blacked or partly blackeed out screen in menus and gui) - galaxy view looks screwed up, ( "who cares?" for now ) - video playback (the talking heads) is not supported, though the audio should play - the save function doesn't accept file name input, existing files save ok, also hangs on 'delete save file'. the report on these came in too late :-( version history: v0.9 + initial release v0.91 + added double buffer hack (fixed gui flickering with opengl implementations that didn't use copy swap method) + replaced custom clipping with bitmap and character rendering re-sort - introduced no scanner bug v0.92 + fixed ship dealer preview + scanner stalks now rendering correctly + fixed no scroll buttons on journal reading page v0.93 + fonts now constructed from original (variable width), external font bmp not used + added "filterfont" configure option v0.94 + major bug with terrain textured triangles fixed + now clearing bottom of screen on every flip v0.95 + journal text display bug fixed v0.96 + improved the look of spans (curved edges surfaces) on higher resolution + circles now look circular (they are not approximated by quad diamonds anymore :-) + fixed crashing when scrolling the stellar map v0.97 + fixed mouse pos/click mismatch from oddball resolutions (sdl will set closest matching mode) + added 'aspectfix' config option to set 16:10 (original) aspect ratio in all modes (letterboxing for most) + added custom background loading '96.bmp' will be read from game dir. it must be 24 bit uncompressed windows bmp of gl compatible (might have to be 2^x by 2^y) v0.971 (for "the purists") + re-ported updates to original jjffe code, non-aniso, enjoy!!! + glsl shaders are not loaded from files at runtime anymore, so its ok to get rid of *.frag and *.vert + pimped title, crosshair, and drift marker bitmaps, if you don't like them delete the .bmp (will default back to original ugly low-res version), or draw a new one v0.979 + fixed "residual pixels/lines apperaing around the viewport in aspectfixed mode" bug: none appearing in flight mode, probably none appearing in map mode + added "fontwidth" config option to allow for wider fonts (more readable text) + drift marker now centers closer :-) to screen center + combat target selection now works on lower half of the viewport + fixed flicker/no text issues on bbs haggling screen + increased scanner resolution + THE BIG ONE: introduced console bitmaps replacements THIS IS WORK IN PROGRESS, MOSTLY FUNCTIONING, BUT SOME ICONS ARE MISSING!!!, set 'replaceconsole=0' in the [CONSOLE] section of gll.cfg to disable it, and wait for 0.98 :-) v0.98 + added music support (hope it left sound intact): will look for ogg, mp3, mid of every filename in that order. it will build mid from hmp. check stderr, stdout for outputs. I WILL NOT SUPPORT AUDIO! wait for source and have someone else fix it. SORRY! + cockpit now customizable from cfg. you can use up to 10 1024x256 bmps (console0.bmp to console9.bmp), they must be 24 bits deep. optional 8 bit bmp alpha to any of them e.g. console4_alpha.bmp. you can define mouse click remappings, postions, and replacements. coordinates are in 640x84 space (i know that doesn't match the bitmap size, so you'll have to scale) see commnets on replacements in cfg! - someone lese eill have to fix these: replacement entry for camera, and all the various missile types. frames for the rotating scanner disk are ignored. the orbital rew/ff panel is ignored. if you want these back, wait for the source. (check stderr for bmp numbers (replacement index) to be replaced) v1.0 + probably fixed crashing comms (beacuse of video playback) introduced with 0.979 + adding more of john's icons (art) + RELEASING SOURCE! happy building :-)